Character animation / rigging

Make a pose that holds the room.

A paper-stage practice for characters with readable weight, articulate joints, and a clear reason to move. Bring a scene, a question, or a stack of rough cutouts.

Reserve a rehearsal note
A performer framed by a richly lit miniature theatre scene
Layered scene / foreground to skyImage 01
Clear pose ✦Considered joints ✦Room for revision ✦Paper-thinking, digital delivery ✦Clear pose ✦Considered joints ✦Room for revision ✦Paper-thinking, digital delivery ✦
Read before scene one
The working premise

A character is not a diagram. It is a decision seen from across the stage.

Our rehearsal board starts with the image the audience should receive first. Rigging, spacing and secondary motion are then arranged to protect that read.

01 / pose flipbook

Turn the page. Keep the idea.

Pick a paper frame to change the rehearsal note. This is a small way to inspect where a character’s intent becomes legible.

02 / rigging primer

A rig is a conversation between pressure points.

Name the pivots that change the image. Let the rest serve those pivots.

Anchorwhat stays planted
Hingewhere a turn begins
Counterthe answering weight
Reachthe action’s edge
Settlethe afterthought

Loose line, not a checklist: identify only the joints that revise the silhouette or carry the force. Extra controls can wait until the character asks for them.

03 / paper-prop dock

Things that make the scene answer back.

Props are tiny scene partners. Stage them for scale, grip, friction or interruption—not merely decoration.

Paper character parts and handmade animation components on a tabletop
Cut paper + joints
A handcrafted puppet hand and red ball prop
Hand + red counterweight
Articulated wire armature beside small colored blocks
Armature + test forms
Workbench scattered with paper puppets, tools and material
Bench-ready materials

Dock rule: every object receives a purpose before it receives a close-up.

04 / vertical rehearsal score

Score the scene by its changes, not its seconds.

Different offsets make the beat visible: a thought, a push, a catch, a release, a settle.

BEAT 01

Offer the thought

Open with the cleanest possible proposition. A held glance or a tilted plane may be enough.

keep the first read quiet

BEAT 02

Commit the weight

Shift the center with purpose so the audience can predict the next decision a fraction early.

the floor is part of the performance

BEAT 03

Let the parts disagree

Shoulders, head, hands and gaze do not need the same arrival. Their differences create attention.

offset, do not scramble

BEAT 04

Catch the consequence

Give the action somewhere to land. A small recoil can carry more story than an extra gesture.

one response is enough

BEAT 05

Leave a pocket of air

Let the final picture stay long enough to be understood before you turn the page.

hold what matters

Maker arranging a puppet and miniature materials at a workshop bench
05 / stage workbench

Pose clarity lives before the polish.

Test the scene in flat shapes and quick staging first. If it reads in an untidy rehearsal, refinement has something steady to follow.

  • Protect the outline.
    Separate important limbs, props and gaze lines from competing edges.
  • Choose one main force.
    Push, pull, wait or resist—one primary idea keeps the image honest.
  • Check the small frame.
    Zoom out or step back; if the action disappears, simplify the arrangement.
06 / cue mixer

Adjust the instruction, not the character’s soul.

Tap a cue to swap the stage direction. These three levers are useful when a scene feels technically busy but emotionally vague.

07 / cutout wall

Delivery materials that keep the work movable.

A practical handoff is a continuation of the rehearsal: labelled, readable and ready for the next pair of hands.

HANDOFF 01

Rig map

A visual key for controls, parent relationships, deform zones and the intended range of movement.

HANDOFF 02

Pose sheet

Key silhouettes, expression references and framing notes collected where they can be checked quickly.

HANDOFF 03

Rehearsal notes

Plain-language observations about intent, timing and unresolved choices—kept beside the visual work.

HANDOFF 04

Organized source

Layer and file naming that leaves a clear path from supplied art to current scene materials.

Two makers reviewing cut paper assets together beside a screen
Material review / image 04
08 / an empty stage is useful

Bring the work before it knows how it wants to move.

A grounded process keeps the conversation close to the scene. Start with what is visible, decide what needs to change, then make the next pass specific.

  1. 01 / SHARESend the scene question, artwork or current rig material.
  2. 02 / SORTChoose the audience read and the practical constraints.
  3. 03 / REHEARSETest poses, pivots and timing in purposeful passes.
  4. 04 / HAND OFFLeave clear materials for the next stage of work.
Start with the scene
09 / questions from the wings

Useful things to ask before rehearsal.

Bring whatever makes the scene easiest to see: a character drawing, a storyboard panel, an animatic excerpt, a short written beat, or a rough rig. It also helps to name what feels uncertain—silhouette, weight, mechanics, timing, asset organization, or handoff—so the rehearsal can begin with a concrete question instead of a vague wish for polish.

No. Paper theatre is a way of thinking about staging, depth, pivot points and audience attention. It is useful for drawn animation, digital cutout work, 3D character scenes and physical puppets alike. The method asks what is visible first, what changes second, and which parts of a character need to carry that change without confusing the overall read.

Notes are most useful when they point to a visible choice. Rather than saying a character needs more energy, a rehearsal note can ask for a clearer lean, a later hand arrival, a longer hold before a turn, or a stronger separation between prop and torso. Each note should identify the moment, the intended audience read, and the smallest next adjustment worth testing.

The useful contents depend on the scene, but they can include current source materials, a rig map, pose or expression references, timing annotations, scene-specific notes and a simple description of naming or layer organization. The aim is not a decorative archive. It is a set of materials that another maker can open, understand and continue using without needing to reconstruct the whole rehearsal from memory.
10 / call the stage manager

Send a scene question.

This browser-only form lets you compose a rehearsal note. It does not send a message or store your details; use the stage email for direct contact.

Rehearsal note marked complete. The form has been cleared; email [email protected] when you are ready to send your materials.